- You can make levels
- You can get LotDs (Level Of The Day) (I've had 5 at Rank 22!)
- You can host your levels
- You can make blocks
- You can host your own levels
- You can make friends
But beware, it's lag is very very hard to take. Watch out for that, it may occur.
Hats:
Cardboard Box: Does nothing. Everyone wears one in any Hat Attack level.
Mining Helmet: Increases Acceleration by 5 and allows you to move at normal speed in areas where you are forced to crouch.
Aviator Cap: Increases Jumping Height by 5 and drastically speeds up the charging duration for super jump. (Excluding Item)
Winged Helmet: Increases Speed by 5 and increases the duration of the Speed Burst item.
Pedro the Snail: Does nothing on yourself and in single player mode. If you carried this hat from the start of any multiplayer game, any Pedro the Snail hat that isn't yours that you take will not affect you. HOWEVER, if you did not carry a Pedro the Snail, then all of your stats (Excluding Exp Bonus) will decrease by 50%. The hats effect will stack. For example, if you have 100 Acceleration, 100 Jump Height, and 100 Speed, one Pedro will decrease your stats to 50, 50, and 50. Another Pedro will decrease your stats again to 25, 25, and 25.
Santa Hat: Any block you stand on (Excluding Inactive) will turn into an Ice block on all sides temporarily. This means that any block you stand on, despite being impervious, can be destroyed by a rocket launcher. The Ice block will only affect other players such that the block is icy to them, not to you, even if the block you stood on was ice, you will not be affected.
Party Hat: Makes you resistant to Lightning, no matter how many times it tries to strike you. You will not lose this hat fromLightning.
Bouncy: Any block (Excluding Explode, Hurt, Inactive, Water, and Safety blocks unless scaled with Santa hat) will be bouncy. This hat will affect you by repelling you from that block on contact by bouncing you away. The Bouncy Hat will not stack with the effects of a bounce block, and the Bouncy hat will only work if you use force when colliding to a block. The Bouncy hat works on all four sides of a block.
Happy Hat: Increases your stats (Excluding Exp Bonus) by 3 each.
Shark Hat: Greatly decreases your acceleration, but greatly increases your speed (Both are unspecific and unknown) when swimming in water blocks (This only applies to going up and down, not left and right).
Top Hat: Any vanish block you attempt to run through or bump will be Inactive to you. However, you can still step on them.
Pirate Hat: Swords will attack left and right at the same time, and:
If you're running: Nothing else will happen.
If you're standing still: You will turn around.
Nurse Hat: When you get hit by anything, you will recover from your knockout instantly, but you will lose this hat in the process.
Parasol Hat (I cannot confirm the name until I get it!): Hold up in mid-air to descend slowly. Can be toggled on and off with the up key.
Main Functions
Active: Basic Block that you can stand on!
Inactive: This block cannot be stepped on, Rocket Launchers go right through, and cannot be bumped nor runned through. D:
Impervious: This block is immune to Alien bullets and Rocket Launchers.
Start Position: This block indicates where you start in a level and where you will spawn in case you don't step on a block that's stable (Cannot be pushed, shattered, and crumbled). Otherwise, it's just an Inactive block.
Water: You are able to swim in this block! It's pretty much a slowing block if the gravity set for the level is too extreme (Positive and Negative-wise)
Move: This block will change its position based on:
The amount of time between each interval of movement.
The direction it was programmed to go.
Any block in the way of the moving block will cause the moving block to be unable to move in that direction. That does not mean the block will teleport to the other side of the block.
Moves (When editing and programming a block):
Right: This block will go right
Left: This block will go left
Up: This block will go up
Down: This block will go down
Random: This block will go in one random direction. Keep in mind that Random will represent a constant, meaning that if you input "Random," and the block chooses to go right, that block will keep going right unless more "Random" functions are put.
Return: Before the level starts, as the area is drawing itself, any moving block has to start somewhere, so when this function is put, the block will return to its original spawn point.
Change: This block will change into any block of your choosing. Keep in mind that when you want to make a block that looks exactly like the designated change block, you have to make a copy. The actions of this block depend on what it changes to.
Sub-Block Functions
Keep in mind that it depends on the side a block has been programmed as.
Active: This side cannot be walked through. You will bump into this block depending on where it is active.
Inactive: This side can be walked through. You will go through this block depending on where it is inactive.
Be Pushed: This side will move in the direction that you push it. Keep in mind that it will only go one space unless pushed more.
Bounce: This side will propel you a great distance, depending on how forcefully you bumped into it.
Crumble: The block can be destroyed if a certain number of debris is released when you bump into this side.
Decrease Stats: Decreases Acceleration, Jump Height, and Speed by 5 points (Minimum cap is 0 each)
Explode: Scaled with... (Noise maker to all players in level)
Active: This block will be destroyed, and you will be caught in the explosion.
Impervious: This block will not be destroyed, and you will keep exploding until you keep your distance from this block
(About one pixel away).
Finish (Only effective in Race): You will finish the level. Otherwise, this function is the same as Active.
Give Item: Gives an item, depending on how it was programmed. If there are no items available from the Level programming section, then this serves as a noise maker and an Active block. You can change the items a single block gives (The sides do NOT vary on the item given) and how many it gives. (Noise maker to only player that gets item or "item."
Hurt: Hurts the player and knocks the player a small distance away from the block.
Ice: Only the top of this block will be slippery. All other sides will serve as Active.
Increase Stats: Increases Acceleration, Jump Height, and Speed by 5 points each.
Push Down, Up, Left, Right: Depending on your rotation from the original starting angle, this block will push you (matching colors with rotation):
Down, Up, Left, Right for 0 degrees
Right, Left, Down, Up for 90 degrees clockwise
Up, Down, Right, Left for 180 degrees
Left, Right, Up, Down for 90 degrees counter-clockwise
Rotate Left: Rotates the player 90 degrees counter-clockwise.
Rotate Right: Rotates the player 90 degrees clockwise.
Safety: Returns the player to the top of the last safe block. (safe blocks do not count blocks that have the Bump function as:Active: Explode, Be Pushed, Crumble, and Shatter functions)
Shatter: This block will break before your eyes when you make contact with this block. (Even if it's Impervious)
Teleport (Only works if two or more blocks of the same copy are present): If you make contact with this block, you will
be teleported to another block on the same side you made contact with the first block.
Vanish: This block will vanish if you make contact with it. It will reappear after a few seconds.